txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "TechnoAccessAbility"
Ability "Wall_Jump"
Ability "Twirl"
Ability "High_Jump"
Ability "ImmuneToToxic"
Ability "ToxicResistant"
Ability "ImmuneToFire"
Ability "ImmuneToLightningElectricity"
Ability "Regeneration"
Ability "MinifigPhoneCameraBlue"
Ability "HyperJump_BlueBeetle"
Ability "DianaTracking"
Ability "LexLuthorPowerSuit_Flying"
Ability "BlueBeetle_Deflect"
Ability "SecurityAccessHero"
Ability "ScarabSight_XRay"
Ability "LexLuthorPS_LaserBeam"
Ability "BlueBeetleElectricityBeam"
Ability "DEFAULTSHOOTING_NORUN"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "BlueBeetle_RocketLauncher" always_got away
default_item "BlueBeetle_Sword2" always_got away
default_item "BlueBeetle_Sword" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "BlueBeetle_Bolt"
//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataFlashVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_BlueBettle"
vfxlevel_override "VFX_LexLuthorSuperSuit" Extra_slot1
vfxlevel_override "VFX_NightWing" Extra_slot2
vfxlevel_override "VFX_AGENTCOULSON" Extra_slot3

Ability "BlueBettle_PunchHitOverrides"
Ability "LexLuthorSS_SlamOverrides"


 StreakInitializationData
    Life 0.2
    WidthScale 1.0
    MaterialScene  "VFX_BlueBettle" 
    MaterialSpecial "vBlueBettle_FlyStreak_Ob1" 
    Colour 100 100 100 100
 EndStreakData
 
 
//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action " Icon_Idle_Fast"
	cameraOffset x 0.0 y 0.02 z -0.05
moving_icon_end

Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
